Welcome, this is a mod based on the Gothic series we aim to create a certain hardship, giving you nearly nothing at the start, leaving all options open for you to develop your own wealth and rank within fixed, historically correct factions. The time is set at the start of the viking age. Persistent Sagas is a mod similar to Persistent World. ![]() Historical mod dedicated to Napoleon's invasion of Russia in 1812.Ī mount and blade warband mod set in the year 457 AD in Europe, the middle east and north africa Which empire shall rise and which shall fall?The fate of this world is now in your hands.įrench Indian war mod - Includes American Natives, GB, France, Spain, Bandits gangs such as Pirates, Indians, Renegades. New factions, map, historical lords.Ī historical warband mod with 33 factions and hundreds of units. New historical mod from Middle- Europe in XV. The continent was in an extraordinary turmoil that no one had ever seen, in which all forces were to experience changes, no matter gains or losses.ġ429: The Hundred Years War - Steel Edition The 12th century, one subtle turning point. The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible.Ī continuation of the original "1257 AD." Adds a multitude of new things to enhance and polish gameplay. This mod attempts to reflect the reality of 13th century Europe. I will try my best to make the translation perfect in the next day. ![]() My friends help me to translate 80% of them into English. The mod was born in 2008, and I released it on Warband in 2018. This mod is based on “Water Margin”, one of the Four Great Classical Novels in Chinese literature. ![]() If I had a modicum of modding skill, I might even try it myself, but code tends to burst into flame in my presence.Hello Everyone! I'm aliang227 from China. There are any number of ways the Freelancer mod could be expanded upon. ![]() This needn't have much relationship with the specific numbers of the opposing army has, but one benefit might be reduced enemy morale during the next battle with your parent force. For instance, the player might be tasked with making a lightning raid against an enemy camp at night, with a bounty paid for the number of defeated enemy officers. Since the Freelancer mod is mostly used when players are starting up their character, smaller scale combat scenario features could be a great, context-sensitive way to provide more engagement while scaling the experience to the requirements of the character. This general idea could be the seed for some leadership-based quests.Īlternatively, an expanded Freelancer mod might include more things to do on a smaller scale. For instance, professional military forces of all kinds did and do have their own form of law enforcement, designed to combat breaches of the law against members of said military force (and thereby preventing them from taking measures into their own hands) and those within it. I'd like to see a diversified form of the Freelancer mod that changes the player's responsibilities as one gains rank, up to providing additional quests and the like (even if they're ones very local to the force you're within). In a game essentially about warring factions where one does essentially as they please, there's small reason not to have this kind of gameplay element, barring limitations in development time and whatnot (which is what I suspect is at play). The Freelancer mod was a good start in terms of providing a feature that was glaringly absent from the core game.
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